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Mah Jong 101

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Mah Jong 101 - Page Text Content

BC: Mahjong 101

FC: Mah Jong

1: The History of Mah Jong 101

2: There is good evidence from Chinese researchers that Mah Jong originated in the provinces of Kiangsu, Anhwei and Chekiang near Shanghai because no records of Mah Jong are found in any other part of China before 1900.

3: No evidence of the game exists before around 1880. In 1905, Mah Jong was not really known outside its original area but over the next 15 years it spread incredibly quickly across most of China.

4: One theory from Canton states that the inventor was Hung Hsiu-Ch'uan, the Cantonese who led a rebellion and proclaimed himself Emperor of Nanking. It's certainly feasible that the game appeared in his court which was famous for its hedonistic pursuit of pleasure and entertainment.

6: So you want to be a pro?

7: Scoring: Each player starts with 200 chips, Each chip represents one point. The player who dicards the winning tile had to pay double points in comparison to the other players. IF the player picks a winning tile from the wall every player has to pay double points.

8: You must collect 4 sets of either Pung, Sheung or Kong and must have a pair of the same tiles known as Ngan. Pung: Set of 3 identical tiles from any suits, dragons or winds. Sheung:A run of 3 tiles from same suit.(9, 1, 2 is not permissible) Kong:4 identical tiles from any suits, dragons or winds

10: Rules, Schmooles, I have tiles

11: Set up the game by placing the 152 tiles face down between the players. Each player rolls the dice; the player with the highest score becomes "The East," or host, of the game. This will pass to the right for successive games.

12: Build a Wall of tiles, still face down, in front of each player that is two tiles high and 19 tiles wide. Each player will select tiles from their Wall. Break the Wall by rolling the dice and counting the number rolled across the Wall starting at the right. Take the next four tiles (bottom two and top two). This process starts with the East and then is performed by the player to the right; it is performed by all four players three times so every player ends with 12 tiles.

13: The East takes the next two tiles in the East Wall. Each of the other players takes one from their Wall, so the East starts with 14 tiles and the other players with 13 each. Players arrange their tiles on their racks, if used. Commence the Exchange in the following manner: each player passes three unwanted tiles to their right, then three unwanted tiles are passed among the players sitting opposite each other, and finally each player passes three unwanted tiles to the player at their left.

14: Begin play with the East drawing a tile from the East Wall (if using racks, then it is placed on the upper section) and discarding a tile face up into the middle. Each player is trying to complete a hand of 14 tiles (for beginning players a score sheet is necessary to recognize the hands). Order of play follows a clockwise motion.

15: Play continues until a player completes a hand or the Walls are depleted, in which case the game simply starts over. A player may take a tile from the face up discards if it is the last tile needed to complete a hand.

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  • By: Aaron B.
  • Joined: almost 5 years ago
  • Published Mixbooks: 1
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About This Mixbook

  • Title: Mah Jong 101
  • An instructional booklet about Mah Jong
  • Tags: None
  • Published: almost 5 years ago

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