S: Pixar: Toy Story
FC: Welcome To Pixar Toy Story Edition | Jasmine Peralez
1: Jasmine Peralez | Welcome To Pixar! Toy Story Edition | 2010
2: Welcome! Are you ready for a sneak peak at the makings of computer animation? At Pixar, we work long and hard to entertain our audience, and we've created many movies to do just that. But today, we want to take you to where it all started! Anyone know what I'm talking about? You guessed it! Toy Story. The world's first full-length computer animated movie ever, made by us. Now, here at Pixar, we're known as the greatest minds in computer animation, but it took some effort to earn this reputation. We animators want to show you how the first of first truly came to be! The first ever full-length, computer animated movie, no cameras, no stars, no film, made entirely by computers, the beloved, Toy Story
4: Now let's start with the environment that Toy Story was created in. Originally, Pixar was a hardly known company. Computer animation was hardly on the map back in the 90's. But then our main man, John Lasseter, won an Oscar for an animated short Tin Toy, the original inspiration for Toy Story. Lasseter set up and founded our little company, and brought the attention of... who else than our astounding team mate, Disney. As a new company, our staff was small; about a handful. But thanks to Tin Toy and TV commercials, we were rapidly growing. More and more did people come to help with our vision for the future of animation, and one of our greatest production heads, Ralph Guggemheim, says, "We've got more PhD's here than have been employed in the entire history of cinema." Now, remember that we're in a trip in the past, to 1992, the year Toy Story came into play. It took a whole of four years to make our master piece. So, things are a little less glamorous than you may have been expecting, but we'll get there soon enough.
5: Then | Now
7: To create a legend, like Toy Story, you simply can not just make it. You have to plan, and plan, and... plan some more. We spent months developing our Toy Story story. Since there were limitations to computers in the good old days, we knew that perfect realism was impossible, let alone with humans. So then, Mr. Lasseter came up with toys, such as the Oscar winning Tin Toy. All the things that toys required, were the kinds of the things that computer graphics could do. And with being a toy, comes certain responsibilities, such as being played with. And from then, the story took life of it's own. Storyboards, sketches, characters; all of it was mapped out. Once all was settled, we moved on to the digital perspective of the story.
9: To begin a scene, you use stick figures in the computer. Then animators work out positions and movements of each character; also known as "blocking" in theater. Then we "paint the set"- add color to the backgrounds. Next the 3-D shape is gradually made onto the stick figures. Then a "mesh" is wrapped around the character. Coating each mesh takes tons of computer power, such as perfecting the look of Woody's leather. The computer calculates how it looks for every move he makes, every stretch and crease. Looks pretty realistic, if I do say so myself. Mesh is made of thousands of tiny elements, and models "Skin". And only after the blocking is perfected, is the mesh added on. Finally, lighting. We decide on where it should be coming from. The computer follows a path of thousand of virtual light rays from each light source, and "reflects" them from shiny surfaces within the picture, just as real light! A time consuming process that is repeated millions of times for every frame.
10: Now, after four years of planning a storyline, going through machines to become detailed pictures, blocking, meshing, 110,000 frames, 800 hours of creation and us animators going through 14 hours a day of working, Toy Story is ready. After it's debut in 1996, computer animation was the next big thing. And in contracting with Disney in 2001, we were able to create even more masterpieces. Some of you may recall Monsters Inc., Cars, The Incredibles, Finding Nemo, Wall-E, Up, and many more. Most of which, may I add, were directed or executively produced by Mr. John Lasseter himself. Our main man is chief creative producer for both Disney and Pixar. He's said to be the closest thing to Walt Disney Himself! Well, that's it folks! You've just had an exclusive backstage pass to our very own Toy Story. The start of our success, the beginning of your computer animated entertainment, and something that will live on, for what we hope, a long time. Thanks for visiting us, here at Pixar! | ffd
11: John Lasseter | Walt Disney
12: And don't miss our latest and greatest...
15: Coming June 18