BC: The End
FC: Fred Jones Presentation Chapters 22 &23 Fifth Grade Team
1: Turning problem students around using OMISSION TRAINING -Give students an incentive for self-control by providing a reinforcer when they refrain from a behavior for an interval of time | Chapter 22
2: So what are you to do when a student refuses to participate in PAT? Fred Jones suggests to have a heart-to-heart conversation with the individual and cover four aspects.
3: Omission Training | Fred Jones Fred Jones
4: The Heart-to-Heart Talk
5: 1. Enough is Enough 2. Brainstorming a Reinforcement Menu 3. Estimate a Time Frame for Omission Training 4. Explain the Mechanics to Student
6: Getting the Class Involved When Larry is showing proper behavior and earns the class PAT minutes, the class will begin respecting him and he becomes a hero by earning time for the group and he becomes a popular kid.
7: The peer group is in the habit of noticing what Larry does wrong and unless you have some powerful way of causing the peer group to look at Larry differently, they will continue to expect the worst from him. For the price of a heart-to-heart talk and a few marks on the PAT tally, you have rearranged the group dynamics to support Larry's growth.
8: How Often Do You Need Omission Training? Fred Jones recommends to implement this program for 6 to 8 weeks before considering eliminating it. Look for "soft signs" of healing from the student(s).
9: Examples of "soft signs" * Being included in games and activities like the other students * Having students sit near him in the luchroom before all of the other seats are taken * Walking down the hall in animated conversation with classmates
10: 3 Steps Process to Eliminate Omission Training Step 1 Eliminate time-keeping Step 2 Eliminate contingency of reinforcement Step 3 Eliminate the program
12: Chapter 23 Initiating Preffered Activity Time (PAT)
14: TEAM COMPETITION | One of the best motivational hooks in education is team competition. You can teach anything by playing team games.
16: Games ACADEMIC VOLLEYBALL ACADEMIC BASEBALL HANGMAN JEOPARDY SPEED GAMES * Family Feud * College Bowl
17: To improve the rules of the game so that kids can spend more time playing and less time on the sidelines- play defense. If the students play defense, they will be engaged in playing when the other team is up at bat.
18: Let's Play! Step 1: Divide the class in 2 teams Step 2: Pair each member of Team A with a member of Team B and have them sit or stand side by side Step 3: Write a math problem on the board and give a time limit Step 4: When time runs out, partners exchange papers
19: Perfect for Math | Team challenge | Step 5: State the answer Step 6: "How many got it right on Team A? How about Team B? Step 7: Count the number of students with correct answers in each team and write score on the board
20: Some questions will be used on the test! | Generating Questions | 1. Students create a list of questions from a chapter that they will be tested on soon 2. Exchange papers and answer each other's questions 3. Play jeopardy with questions
21: Vocabulary Volleyball 1. Divide room in two teams 2. Give a word to one of the teams and they have 1 second to provide the first letter of the word 3. If the answer is correct, teacher will point to another student from that team to provide the next letter 4. If someone misses, the word will go over to team 2
22: Double Diamond Baseball | RULES 1. Lay 2 diamonds on the floor with 3x5 cards 2. Students will get out of their seat to "run bases" 3. Divide room in 2 teams 4. One student is up for batting. He choose a single, double, triple or home run question.
23: * Questions are based on level of difficulty 5. Teacher pitches the question 6. If student answers correctly within 10 seconds, he/she is on base 7. If the student misses the question, the next team is up
24: Teacher involvement is one of the keys to sucess with PAT. You must be with the students enjoying the activity and structuring it.
25: In text here | Resources Jones, Fred.Tools for Teaching. California: Fredric H. Jones & Associates, Inc., 2007 www.mixbook.com www.goanimate.com www.pics4learning.com www.google.com