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design an ecosystem

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design an ecosystem - Page Text Content

S: Hotnesstopia

FC: Design an Ecosystem: | By: Ashlee Shoup, Sam Barbier, Kayla Morgan, and Jacob Ramsey | Hotnesstopia

1: Hotnesstopia

3: Description

4: Climate | -Extremely hot during the day. -Cold temperatures during the night. -Very little rainfall. -Extreme environments. -High pressure.

5: -Sandy. -Little vegetation. -Dry. -Clear skies. -Bright sun. -Rarely cloudy. -Uncommon rain clouds. | Geography

7: Biological Community

8: Producers | Common Name: Prickles Scientific Name: Prickley Holdernum Description: Able to hold water within its walls and contain it for a good amount of time to ensure its and other species survival. Habitat: Near wildflowers and other shrubbery. Population Size: Less then one hundred of these exist to preserve resources. Usefulness: Animals can go into it this with special adaptations and take the water. Sensitivity to Environment: Need some rainfall to be operational. Only few animals have the ability to get into the plat because of its protective prickly characteristics.

9: Nutrition for producers come from photosynthesis. | Common Name: Pretty flower Scientific Name: Parasitis Flowerae Description: This wildflower produces food for others as the other producer but can be poison to small lizards because their pollen kills them. Habitat: Away from the rest of wildflowers because it is a very dominant producer and kills anything that shares its space. Population Size: Only 5 in the environment. Usefulness: Produces food for other animals and manages lizard population. Sensitivity to Environment: Kills lizards but can be eaten by coyotes and other animals is done so carefully to avoid toxic pollen.

10: Common Name: Small thing. Scientific Name: Hotnesstopia Mouseness. Nutrition: Eats wildflowers and has claws that allows it to enter Prickleys. Description: Big eyes for seeing at night, sharp claws for going into Prickleys, and able to function on low amounts of water. Habitat: Lives in rock formations during the day to hide from the intense temperatures and at nights roams for food. Population Size: About 200. Usefulness: Eats producers, secondary consumers eat it. Herbivore Sensitivity to Environment: Can not come out during the day because the temperature is too much for it so it has adapted to coming out at night. | Primary | Common Name: Turtley Scientific Name: Hotnesstopia Turtlness Nutritions: Eats primary producers like wildflowers because its pollen has no affect on it. Description: Large shell for storing water, can hide in ground till cooler temperatures appear. Habitat: Under ground or in tumbleweeds. Population Size: About 150 exist. Usefulness: Keep the amount of wildflowers in control. Herbivore. Sensitivity to Environment: Alergic to the Giant Yucky so it dies when its near it, and can eat the wildflowers with no problem.

11: Common Name: Lizardy Scientific Name: Lizardy Hotness Nutrition: Eats mainly wildflowers but can eat prickley if it needs too. Description: About 10 feet long, Habitat: The entire sandy part of the desert, likes to reside nears Prickleys so it can rest its head in the shade it produces. Population Size: About 75. Usefulness: People like its skin because it makes nice clothes designs, also helps creepy crawlys because it can hide on top of it and the lizardy doesnt care less. Herbivore. Sensitivity to Environment: Its massive size makes it an eating machine so food is sometimes hard to satisfy. Nutrition: | Consumers

12: Common Name: Slitherer Scientific Name: Slitherying Serpant. Nutrition: Eats primary consumers mainly. Description: Fast reflexis to be able to chase after its favorite prey the Small thing. Un-lockable jaw to swallow it whole as well. Habitat: It stalks in the low shrubbery so its prey can not see it coming. Population Size: About 25. Usefulness: Keeping the population of primary consumers to a minimum and its skin is popular amongst humans for clothing and fashion. Omnivore. Sensitivity to Environment: Blood changes with temperature so during the cold nights the Slitherer has to hide and keep warm. | Secondary

13: Common Name: Creepy crawly. Scientific Name: Slitherer helper. Nutrition: Eats mainly the same thing as the Slitherer and whatever left overs the lizard has because it is an omnivore. Description: Multiple legs for catching its prey and sharp teeth to bite its prey. Habitat: Lives on the backs of lizardys because they have a commensalistic relationship. Population Size: About 15. Usefulness: Kills unnecessary excesses of populations. Sensitivity to Environment: Alot of the tourists that come through are afraid of this creature so they are often stepped on and murdered. | Consumers

14: Common Name: Woofie. Scientific Name: Woof Devourer. Nutrition: Eats any small animals it can get its hands on. Description: Very sharp teeth for tearing apart small animals, large ears to be able to hear just he slightest of footprints, and an active nose that smells everything. Habitat: Stays in the shades of buildings built by the humans. Population Size: About 7. Usefulness: Keep lower population in check and attract tourists to come and see its adorable beauty. Carnivore. Sensitivity to Environment: Light coat that allows it to stay cool in the heat. | Tertiary

15: Common Name: Killer. Scientific Name: Beakus Breakus. Nutrition: Is capable of pecking animals twice its size to death but mainly feeds on small lower level animals. Description: Large curved beak for shadering bones in its prey so it lays helpless in its path. Habitat: Stays in Prickleys. Population Size: 2 in existance. Usefulness: Ultimate predator, king of the food chain. Sensitivity to Environment: Feathers allow air to get to the bird so it does not overheat. | Consumers

16: Common Name: Poopy bug. Scientific Name: Beetles Wastus. Nutrition: Can eat any of the dead matter in the Hotnesstopia ecosystem. Description: Very small but fast acting, can smell dead organisms for 100 miles away then it swiftly disposes of the problem. Can be considered a relationship with the environment in general because it doesn't allow waste to sit around and pollute the environment. Habitat: Roams around the ecosystem and only really stops when no food can be found when it then recides in the ground. Population Size: 1000. Usefulness: To get rid of waste and negative items. Sensitivity to Environment: Easily eaten by many of the consumers by mistake but taste very nasty. | Decomposer

17: Common Name: Birdie. Scientific Name: Volturess Eatanytiss. Nutrition: Eats any dead animal and even picks at those that are living but appear as easy targets. Description: Sharp break for pecking and getting meat out from between bones, sharp claws, and powerful eyes to be able to see the sand from great heights. Habitat: Resides in nests that they make on top of Prickley's because their prickles do not hurt them. Population Size: About 10. Usefulness: Eating useless matter. Sensitivity to Environment: Is a very weak bird so has to go for simple prey, if simple prey die off he has no source of food unless more dominant animals die. | Scavenger

18: Food Web | Producers: Pretty Flowers Prickley | Primary Consumers: Small thing. Turtley. Lizardy. | *arrows represent the flow of energy from the producers through the consumers to the eventual flow to a scavenger or decomposer (which can consume any of these creatures)

19: Secondary Consumers: Slitherer Creepy Crawly | Tertiary Consumers: Woofie. Killer. | Scavengers and Decomposers: Poopy bug. Birdie.

20: Symbiosis | Parasitism: The pretty flowers have a toxic pollen in them that causes the small thing to die off. The Small thing can not handle this substance but the wildflower grows stronger with ashes from the small thing. Make one side benefit and one side have a negative consequence.

21: Mutualism: The creepy crawly and the slitherer both kill primary consumers but never can finish the whole things so they give the remains to the other, both benefiting in this relationship. | Commensalism: The lizardy's massive size allows the creepy crawly to hitch a ride from place to place, the lizard does not care at all but the creepy crawly is benefited.

22: Environmental | Our natural disaster consisted of a really long dry period, even more severe then our ecosystem is accustomed too. All of the plants died off because the water was not being delivered, but then humans came and discovered the land and solved the problem. They decided to put in a giant swimming pool as a tourist attraction that allows the plants to be able to take from the pool when it needs water and allow money to be raised for awareness of the interesting Hotnesstopia landscape. The Prickly was completely whiped out by the

23: Impact | disaster, that is all except for one. When humans came they saved the last of the species and repopulated it genetically and programmed it to be able produce its own water. The mousey could not survive on the water from the prickley like it had used to so it had to start trying to eat the wildflower and eventually caused the dramatic decrease in that population. Our ecosystem will just have to recover with the new watering programs implemented in. A law was made to make sure no one misused the Hotnessopia land so it will always be safe.

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ashlee shoup
  • By: ashlee s.
  • Joined: over 8 years ago
  • Published Mixbooks: 3
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About This Mixbook

  • Title: design an ecosystem
  • by ashlee shoup, sam barbier, kayla morgan, and jacob ramsey
  • Tags: None
  • Published: over 8 years ago