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FC: Adventures in Digital Citizenship By Dessa Schurr
1: Before we begin our adventures with Ian and Olivia in Digitopolis. We first need to understand the meaning of digital citizenship. It is defined as rules for appropriate and responsible behavior when using technology.
2: First, let's visit Ian. He is searching online for a picture of a crocodile to use in his project. He decides to search Google images. Ian finds a really cool picture of a crocodile that will be perfect for his project! He copies and pastes the picture to his project. Now he's finished!
3: Later Ian is talking to his friend Olivia online. They are partners on the project Ian just finished. He tells Olivia that he copied and pasted the best crocodile picture for their project. Olivia realizes this is not right and explains that he should have looked to see if this picture was posted under Copyright.
4: Olivia also says they should list where he found the picture to give credit to the owner, otherwise this is plagiarism. Plagiarism is using someone else's writing or pictures and claiming them as your own work.
5: They remember from school today that they need to be responsible online and don't claim other people's work for your own. Ian and Olivia look up the crocodile picture and provide the owner's information to their project.
6: After finishing their project, Olivia goes to her favorite social networking page. As she is reading all the new posts by her friends, she sees a mean post with several similar comments on her profile. She is hurt by the things these people said and she goes to her parents to let them know.
7: These repeated hurtful messages posted online are called cyber-bullying. Olivia remembers learning about cyber-bullying at school. She knows to tell an adult immediately and not respond negatively to those posts.
8: Meanwhile, Ian is online looking for a new game to play. He finds one that requires him to download new software to use the game. Ian remembers from school that he should always ask an adult before downloading anything. He asks his parents if he can download the software for the new game.
9: The next day at school when their teacher is talking about digital citizenship, they shared their stories. Miss Digi is very happy to hear that they knew what to do in both of those cases. They learned that they should not claim other people's work as their own and to not post or respond in anger.
10: Miss Digi asks the class what they would do if they were talking online to a friend they've never met before and then asked to meet you in person?
11: Ian and Olivia both raised their hands. They both know that the answer is no! You should never meet someone in person that you only talk to online.
12: Miss Digi is glad that Ian and Olivia understand Digital Citizenship so well! They both can interact safely online and be responsible online citizens.
13: Good Digital Citizens know: - they need to be responsible online - tell an adult if you're in an uncomfortable situation - don't claim other people's work for your own - don't download anything without an adult's permission - don't post or respond in anger - don't be a cyber-bully - don't talk to strangers - don't meet anyone in person that you talk to online - treat all technology with respect Now that Ian and Olivia are informed on being good digital citizens, they can safely surf the web!
14: Contract for Digital Citizenship - Kids’ Pledge 1. I will remember that not all people have access to or utilize technology in the same way. I will not treat others differently if they do not have the same options. 2. I will tell my parents or other responsible adult right away if I come across any information that makes me feel uncomfortable. I understand that to have technology rights that I have to be responsible in my actions as well. 3. I will tell my parents if I experience any pain or discomfort when using technology. I will remember that I need to balance technology use with other activities. 4. I will not respond to any messages that are mean or in any way make me feel uncomfortable. It is not my fault if I get a message that is not appropriate. If I do I will tell my parents or responsible adult right away so that they can contact the proper groups.
15: 5. I will talk with my parents so that we can set up rules for making purchases online. We will decide upon if and when online purchases can be made and secure sites for me to use. 6. I will treat others the way that I wish to be treated when using technology. I will keep in mind that my technology use affects others. 7. I will check with my parents before downloading or installing software or doing anything that could possibly hurt our computer or jeopardize my family’s privacy. I will also keep programs such as anti-virus, spyware and adware up-to-date to protect our information. 8. I will be a good online citizen and not do anything that hurts other people or is against the law. Contract adapted from the brochure Child Safety on the Information Highway by Lawrence J. Magid.
16: Image Resources Griffin, P. (n.d.) Miniature city [Photograph]. Available under a Creative Commons license. Retrieved from http://www.publicdomainpictures.net/view-image.php?image=32726&picture=miniature-city Hodan, G. (n.d.) Book, textbook[Photograph]. Available under a Creative Commons license. Retrieved from http://www.publicdomainpictures.net/view-image.php?image=19527&picture=book-textbook Kratochvil, P. (n.d.) Computer monitor isolated [Photograph]. Available under a Creative Commons license. Retrieved from http://www.publicdomainpictures.net/view-image.php?image=12800&picture=computer-monitor-isolated Kratochvil, P. (n.d.) Teenager typing [Photograph]. Available under a Creative Commons license. Retrieved from http://www.publicdomainpictures.net/view-image.php?image=5587&picture=teenager-typing All others are screenshots, my creation, or from Microsoft Office Clip Art.
17: Resources Digital Life 101. (n.d.). Common Sense Media. Retrieved April 1, 2013, from http://www.commonsensemedia.org/educators/lesson/digital-life-101-6-8 Poteete, H. (2010) The computer lab teacher's survival guide: K-6 units for the whole year (2nd Ed.). ISTE. Roblyer, M.D. and Doering, A.H. (2012). Integrating educational technology into teaching (6th Ed.). Pearson.