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Ryann's Study Guide

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Ryann's Study Guide - Page Text Content

S: Ryann's Study Guide!(:

1: Context Clues | You use other words in a passage to help you figure out other words. | Example: He shuffled the cards so they gently laid over each other. If someone didn't know what shuffled meant than they would understand it form the clues.

2: Figurative Language | Playing with words to make a passage more interesting.

3: Similes | Figurative language that uses "like" or "as". | He shuffled the cards quickly like a darting bunny. Used "like".

4: Metaphors | Money is everything. Compares money and everything without using "like" or "as". | An expression that compares two different things, without using "like" or "as".

5: An analogy is a comparison of certain similarities between things that are unlike | Analogies | Cards are to dealer, as chips is to player.

6: Imagery | Sensory details. | The casino had such bright lights that shined all around. Its describing the lights at the casino.

7: Onomatopoeia | Words that are sounds. | The clang of dice hitting the table couldn't be heard over the loud yelling in the casino.. Clang is a sound word.

8: Personification. | Giving human characteristics to in inanimate objects | The dice danced across the floor. The dance cant actually dance, people can.

9: Hyperbole | An extreme exaggeration. | The man won all the money in the world. One man couldn't actually win all the money in the world.

10: An expression that means something other than the meaning. | Idiom | Roll the dice. It could also mean take a chance.

11: The use of one object to represent or suggest something else. | Symbolism | Money represents Vegas because moneys what people think of when they think of Las Vegas.

12: Text structures | Text structure is how a passage is written, whether its sequence, problem/solution, comparison/contrast, description, or cause/effect.

13: Sequence | An order of events in writing. | How to play poker: 1. Gather cards and players 2. Shuffle cards and deal out 2 cards. 3. Each person turns over there own cards, and only they look at them.

14: PPjh | Problem/ Solution | When a passage has a problem that becomes solved. | The man was out of money. So he went to the bank. The man solved his problem by going to the bank.

15: When a passage compares and contrasts two different thing. | Comparison/ Contrast | Money can be used to buy chips to play games. Chips are actually used to play the games. Its describing what the chips adn money are used for.

16: Description | When a passage gives you information on a topic. | The casino was huge. Lights were all over the place. The casino is both a hotel and casino, so it fits many needs.

17: Cause/Effect | When something happens because of something else. | Because the man won the jackpot on the slot machines, he became a millionaire.

18: Summary | A brief description of a passage. 2-4 sentences usually. | Theme: The theme is the moral of the story. The theme of Cinderella is the good girls get the man.

19: Topic/Main Idea | The main idea is the thing your reading about. The main idea in the summary is the scientists who preform the experiments. | Example: Scientists from multiple places ran tests on mummies. Their results found out information on a dynasty. | Supporting details: Details that support the main idea. The supporting details in this summary are the results on the information on the dynasty.

20: Author's Purpose | The authors reason for writing..

21: What the author uses to make the story interesting. | Literary Devices

22: Telling you something before it happens, giving you hints. | Foreshadowing | The man had many good experiences all day long, it felt as though it was his lucky day. He was excited to go to the casino tonight. You can foreshadow that since he's had a lucky day he is probably going to win the slot machines later tonight

23: Repeating something that happened, to explain something. | Flashback | When in a passage the writer takes you back into a different time period, to explain something, and to help the reader figure more out.

24: When the tables turn. | Irony | When in a story the tables turn. When a man at the casino constantly wins and brags about it, then the next day it loses all of his money.

25: Persuasive Techniques | What the author does to get you to buy what they are selling.

26: Bandwagon | Where the author tries to tell you that everyone is doing something. | Come to Vegas! It's where everyone is going! It's trying to tell you that everyone is going to Vegas, and that you should too.

27: Statistics | When the author uses numbers and percentages to tell you to buy something. | 80% of people have bought and love this product. It's using 80% which is a number.

28: Testimonials | A promotion from a famous person, saying the product is good. | Micheal Phelps loves this product! Micheal Phelps is famous and is saying this product is good.

29: A statement that greatly exaggerates the product. | Glittering Generalities | This product is the best in the world. It's not really the best in the world, they just say it is.

30: It appeals to the emotions of the reader. | Emotional Appeal | What happens in Vegas stays in Vegas. You can go wild and crazy there.

31: People in the story that make it more exciting. | Characters | Protagonist- Usually the main character, the hero of the story, the good guy. | Antagonist- The character that does stuff to the protagonist, the villain. | In the Dark Knight the protagonist is Batman and the antagonist is the Joker.

32: The setting is where the story takes place. | Setting | The setting of The Chronicles of Narnia, takes place mostly in Narnia.

33: Plot | The lineup of the story | In the 3 little pigs the plot is all of the events that lead up to the climax and all of the falling action.

34: Problem/conflict (Man vs. Man, Man vs. Self Man vs. Nature) | The main problem in the story, in which the main characters have to try to fix. | The main problem in the 3 little pigs is that the wolf keeps blowing the pigs house down and they have to rebuild their houses.

35: Rising Action | Rising Action are the events that lead up to the climax. | The rising action in the 3 little pigs are when the wolf keeps blowing the pig's houses down, and when the pigs stay together and make a plan.

36: Subplots | Stories told within a story.

37: The resolution is when the problem is solved. | Resolution | In the 3 little pigs the resolution is when the pigs build the brick house so the wolf cant blow it down.

38: The climax is the best part of the story, when the big event takes place. | Climax | The climax is when the wolf falls down the chimney and the pigs boil him.

39: Falling action | The events that take place after the climax. | The falling is action is when the pigs continue to live there lives happily and when they eat the wolf.

40: Parallel episodes | Where you see the same thing happening again and again. | In the 3 little pigs the wolf keeps blowing their house over and over again.

41: Fact vs. Opinion | A fact is something that can be proved. An opinion is different for everyone. | The sky is blue, is a fact. The sky is pretty, is an opinion. | When a cigarette company sponsors a no smoking campaign. | Where you have somebody not giving you all the right information so you'll buy their product. | Bias

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  • Title: Ryann's Study Guide
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