S: Magic By Yuki Chen
BC: Work Cited | Glibert, Anne Y. Wizardology: The Book of the Secrets of Merlin : Being a True Account of Wizards. Cambridge, MA: Candlewick Press, 2005. Print. Master, Merlin. Wizardology. Candlewick Press, 2005. Print. | BOO-HOO don't leave!
FC: Magic | By Yuki Chen
1: CONTENTS | Chapter 1 Introducing Wizards and Witches Chapter 2 Spells and Potions Chapter 3 Familiars Chapter 4 Ingredients to Spells and potions Chapter 5 Magical Items Work Cited
2: Chapter 1 Introducing wizards and witches | A wizard or witch's home is far away from population.Wizards and witches live in deserted places such as old towers,farm houses and caves far away.
3: A Wizard or Witch's Den | Wardrobe A closet full of robes for special occasions,or performing magic. | Library Always keep a library of spell books and entertaining books to pass time. | Crystal ball A crystal ball,or a mirror for seeing the future could come in handy. | Skulls You never know when you need a skull.It would become handy for a potion/spell. | Ingredients A wizard would not be able to perform spells if he didn't have the right ingredients. | Fireplace A fireplace is used for brewing potions,and cooking up something good to eat
4: Wands | Hazel wands are used for traveling. | Wood of Rose wands are used for hearts desire. | Olive wood wands bring good luck. | Oaken wands are used for creative spells.
5: Types of Wizards and Witches | Arabian wizards and witches trap genies into ancient lamps. | Lapp shamans are the most jolly of the wizards. | Western wizards and witches are very common,and very selfish.
6: Chapter 2 Spells and Potions | Animating spells cause things to move if you do something.Ex Open sesame | Transforming spells are very hard to accomplish.You change your body into another thing.
7: Healing spells drain a lot of energy from the person that performed the spell,but the advantage is that the patient is healed. | Affecting spells affect the person the spell was cast on.It affects the feeling,and thinking.
8: Chapter 3 Familiars | Types of familiars | Dogs:faithful | Cats:sneaky | Toads:grouchy | Duck:useless unless you count quacking | Fish:sea exploration | Owls:wise
9: If you want a animal to be your familiar you must ask for it's permission first! | Definition A animal that is a witch or wizard's companion or helper.
10: Chapter 4 Ingredients for Potions | Wizards,and witches mostly use properties of magical creatures.Here are some common ingredients
11: Unicorn horn-poison healer,or poison.Depends on way of use. | Tongue of dog-silence spells | Scale of dragon-Invisibility spells. Used for secrecy. | Salamander wool-unknown qualities.Perhaps,it is flying?
12: Chapter 5 Magical Items | Genie Trapper Pots,pans and ancient laps are often used for trapping evil genies. | Amulets Amulets are a wizard, or witch's symbol of power. | Jupiter Amulet | Lamp
13: Unicorn horn Unicorn horns are a very prized item.It is so full of pureness that it's touch could drain away darkness from anywhere. | Rings Rings that hold power are very rare.They are mostly favored by powerful Wizards and witches.